using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class RequestBuildingLvUp : CallableActionNode<int, int, string>
    {
        public override void Invoke(int buildingId, int buildingIndex = 1, string type = "IMMEDIATELY")
        {
            BlueprintUtils.RequestBuildingLvUp(buildingId, buildingIndex, type);
        }
    }
}